IT俱乐部 SQLite SQLite3的绑定函数族使用与其注意事项详解

SQLite3的绑定函数族使用与其注意事项详解

前言

本文给大家展示的代码实际上就是如何利用Sqlite3的参数化机制做数据插入,也可以update操作,就看你怎么玩了,这里只列出代码,然后说一些注意事项。

下面的代码,有一个问题,插入后的东西一定是:

INSERT INTO "work" VALUES('铪','铪铪铪铪铪',NULL,NULL,NULL,NULL,'铪铪铪铪铪',NULL,NULL,110.0,1.0,108.9,NULL,NULL,'铪铪铪铪铪',NULL,NULL,NULL,'铪铪铪铪铪',NULL,NULL,NULL);

看看有问题的代码:

sqlite3_stmt *stmt;
 CString sql = "insert into work values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)";
 int rc = sqlite3_prepare_v2(db, sql.GetString(), -1, &stmt, NULL);

 if(rc != SQLITE_OK)
 {
 MessageBox("sqlite3_prepare_v2 Failed!");
 return;
 }

 count = 0;
 p_wnd = PrevWnd;

 while(count++ GetWindowText(DbStr);

 do
 {
  if(!DbStr.GetLength())
  {
  rc = sqlite3_bind_null(stmt, count);
  break;
  }

  //日期相关
  if( count == ID_CHUDANRIQI || 
  count == ID_CHUFARIQI || 
  count == ID_HUANKUANRIQI || 
  count == ID_HUOLIRIQI)
  {
  CDateTimeCtrl *TimeCtl = (CDateTimeCtrl *)p_wnd;  
  CString time = DateTimeToString(*TimeCtl);

  rc = sqlite3_bind_text(stmt, count, time.GetString(), time.GetLength(), SQLITE_STATIC);
  break;
  }
  else
  {
  //金钱相关的处理real类型
  if( count == ID_BAOXIANJINE || 
   count == ID_YONGJINBILV || 
   count == ID_JINGBAOFEI || 
   count == ID_HUANKUANJINE || 
   count == ID_LIRUNBILV || 
   count == ID_LIRUNJINE)
  {
   double tMoney = 0.0;
   int rtn = sscanf_s(DbStr.GetString(), "%lf", &tMoney);

   ASSERT(rtn == 1);

   rc = sqlite3_bind_double(stmt, count, tMoney);
  }
  else
  {
   char *str = (char *)DbStr.GetString();
   int c = strlen(str);
   int c1 = DbStr.GetLength();

   rc = sqlite3_bind_text(stmt, count, DbStr.GetString(), -1/*DbStr.GetLength()*/, SQLITE_STATIC);
  }
  }
 }while(0);

 if(rc != SQLITE_OK)
 {
  CString ErrStr = sqlite3_errstr(rc);
  MessageBox(ErrStr);

  return;
 }
 }

 rc = sqlite3_step(stmt); 

 if(rc != SQLITE_DONE)
 {
 if(rc == SQLITE_ERROR)
 {
  CString DbErr;
  DbErr.Format("Sql Insert failed, %s", sqlite3_errmsg(db));

  MessageBox(DbErr);
 }
 else
 {
  MessageBox("sqlite3_step Failed!");
 } 
 }

 sqlite3_finalize(stmt);

为什么呢?

因为,sqlite3_bind_text绑定的text,需要在做:

rc = sqlite3_step(stmt); 

的时候统一提交,而上面的代码使用的临时变量,rc = sqlite3_step(stmt);的时候,早就不存在了。因此乱码也是正常的。

修改如下:

sqlite3_stmt *stmt;
 CString sql = "insert into work values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)";
 int rc = sqlite3_prepare_v2(db, sql.GetString(), -1, &stmt, NULL);

 if(rc != SQLITE_OK)
 {
 MessageBox("sqlite3_prepare_v2 Failed!");
 return;
 }

 count = 0;
 p_wnd = PrevWnd;

 CString DbStr[ID_TOTALCOUNT + 1];

 while(count++ GetWindowText(DbStr[count]);

 do
 {
  if(!DbStr[count].GetLength())
  {
  rc = sqlite3_bind_null(stmt, count);
  break;
  }

  //日期相关
  if( count == ID_CHUDANRIQI || 
  count == ID_CHUFARIQI || 
  count == ID_HUANKUANRIQI || 
  count == ID_HUOLIRIQI)
  {
  CDateTimeCtrl *TimeCtl = (CDateTimeCtrl *)p_wnd;  
  CString time = DateTimeToString(*TimeCtl);

  DbStr[count] = time;

  rc = sqlite3_bind_text(stmt, count, time.GetString(), time.GetLength(), SQLITE_STATIC);
  }
  else
  {
  //金钱相关的处理real类型
  if( count == ID_BAOXIANJINE || 
   count == ID_YONGJINBILV || 
   count == ID_JINGBAOFEI || 
   count == ID_HUANKUANJINE || 
   count == ID_LIRUNBILV || 
   count == ID_LIRUNJINE)
  {
   double tMoney = 0.0;
   int rtn = sscanf_s(DbStr[count].GetString(), "%lf", &tMoney);

   ASSERT(rtn == 1);

   rc = sqlite3_bind_double(stmt, count, tMoney);
  }
  else
  {
   rc = sqlite3_bind_text(stmt, count, DbStr[count].GetString(), DbStr[count].GetLength(), SQLITE_STATIC);
  }
  }
 }while(0);

 if(rc != SQLITE_OK)
 {
  CString ErrStr = sqlite3_errstr(rc);
  MessageBox(ErrStr);

  return;
 }
 }

 rc = sqlite3_step(stmt); 

 if(rc != SQLITE_DONE)
 {
 if(rc == SQLITE_ERROR)
 {
  CString DbErr;
  DbErr.Format("Sql Insert failed, %s", sqlite3_errmsg(db));

  MessageBox(DbErr);
 }
 else
 {
  MessageBox("sqlite3_step Failed!");
 } 
 }

 sqlite3_finalize(stmt);

附上数据库创建的sql语法:

sqlite> .dump work
PRAGMA foreign_keys=OFF;
BEGIN TRANSACTION;
CREATE TABLE work (baodanhao text unique primary key , chudanriqi text,qudao text,lianxiren text,xiaoshou text,beibaorenxingming text,chufar
iqi text,baoxianpinpai text,baoxianjihua text,baoxianjine real,yongjinbilv real,jingbaofei real,huankuanfangshi text,haikuanjine real,huanku
anriqi text,shifouquane text,lirunbilv real,lirunjine real,huoliriqi text,fapiaojisong text,shifubaoxiangongsi text,beizhu text);

总结

以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作能带来一定的帮助,如果有疑问大家可以留言交流,谢谢大家对IT俱乐部的支持。

本文收集自网络,不代表IT俱乐部立场,转载请注明出处。https://www.2it.club/database/sqlite/2940.html
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